How many Resonance: A Plague Tale Legacy charms are there?
About 30, including five Theseus Echoes (Pierced Coins). Heritage Alec's Pendant is separate DLC.
This Resonance: A Plague Tale Legacy charms page covers the ~30 accessory pickups in Resonance: A Plague Tale Legacy (Asobo Studio / Focus Entertainment): six effect families that auto-apply and stack by type as you open small chests. The set includes five Theseus Echoes (Pierced Coins). Exact proc percents stay TBA — UI wording climbs from slight → significant chance. Verified August 28, 2026 · Steam App 2713000.
| Fact | Detail |
|---|---|
| Platform | Steam · PS5 · Xbox Series X|S · Game Pass Day One |
| Count | ~30 charms (includes 5 Theseus Echoes / Pierced Coins) |
| Apply | Auto on pickup · always-on · stacks by family |
| Find cue | Small wooden / ground chests · glitter on approach |
| Echoes | Pierced Coins via Axe chalices / raised basins |
| Missable? | No for fixed charms — chapter select cleanup |
| Trophies | Superstitious (all charms) · In the name of my kin (Echoes) |
| Heritage | Alec's Pendant boosts Charm attributes (DLC · not one of the 30) |
Charms are the opposite of blades: you do not pick one active sword perk. Every charm you find turns on immediately and stays on. Families share one effect; collecting more of that family raises how often the effect shows up.

| Rule | What to do |
|---|---|
| Auto-apply | Do not hunt a hidden equip menu for basic charms — open the chest and keep moving |
| Family stack | 1 charm = slight chance · 5 in a family ≈ “significant” (community ~30% ceiling estimate — TBA) |
| Always on | Bonuses apply in Sophia combat continuously |
| Theseus | Sophia charm stacks do not carry into Theseus segments |
| Track | Sophia menu below Skills · chapter select counters for misses |
Artefacts (~37) are mostly lore / Hoarder completion. Charms change surviving the next fight. If you must triage mid-combat, open the small chest first and backlog a distant relic.
A Khopesh bleed still wants you to finish three-hit strings; Arm Bands that widen parry windows make those strings safer. Sword list: blades.
Next: map each family to the buff you actually feel in melee.
Six families cover the 30 slots. Effect lines below reconcile tip videos and collectible lists — where sources disagree, the safer reading is listed and marked.

| Family | Count in 30 | Effect (community) | Evidence note |
|---|---|---|---|
| Arm Bands | 5 | Chance for a wider / better parry window | Consistent across tip videos |
| Bracelets | 5 | Chance to boost critical strike damage | Arktix; IGN once mixed this with “survive lethal” — prefer Arktix + live tooltip |
| Beads | 5 | Chance archer arrows miss you | IGN tips |
| Seals | 5 | Combat mitigation family — exact buff TBA | Named in PowerPyx lists; confirm tooltip in-game |
| Trinkets | 5 | Chance to not die on a lethal hit | Arktix; do not confuse with Bracelet if tooltips differ |
| Pierced Coins (Theseus Echoes) | 5 | Echo / kin set — exact combat math TBA | Found at Axe chalices, not small chests |
PowerPyx-style labels you will see in trackers: Arm Band 1–5, Bracelet 1–5, Beads 1–5, Seal 1–5, Trinket 1–5, Pierced Coin 1–5. Fancy lore titles may appear in UI — match by family icon if names diverge.
Alec's Pendant from Heritage Pack boosts Charm attributes and shows in the charms UI, but it is not one of the 30 Superstitious slots. Same pack as the Minoan Sword on blades.
Knowing families is useless if you keep walking past the chests — hunt order next.
Matched by build plan, shared topics, and guide progression — not random related links.
Charms start in Chapter 2 and stretch into Chapter 13. Chapters 1, 8, and 14 have no charms on the PowerPyx all-locations pass. Use this chapter density sheet to plan sweeps — detailed room pins stay on chapter collectible guides.
| Chapter | Charms (approx) | Priority notes |
|---|---|---|
| 1 Blood Ties | 0 | Focus story blade / tutorial |
| 2 Felons | 2 | Beads 1 · Bracelet 1 — early stacking start |
| 3 Those Before Us | 4 | Beads 2 · Arm Band 1 · Bracelet 2 · Seal 1 |
| 4 From Hell It Rose | 2 | Arm Band 2 (hidden camp) · Trinket 1 |
| 5 Desolation It Wrought | 5 | Dense — includes Pierced Coin 1 on Axe statue path |
| 6 What Lies Beneath | 3 | Seal 3 · Bead 3 · Pierced Coin 2 |
| 7 Death It Sowed | 5 | Beach / swing / platform cluster |
| 8 Resonance | 0 | No charms |
| 9 | 2 | Seal 4 · Pierced Coin 4 |
| 10 Parallel Paths | 3 | Beads 5 · Trinket 4 · Pierced Coin 5 |
| 11 Patera | 2 | Arm Band 5 · Bracelet 5 |
| 12 Fading Light | 1 | Seal 5 |
| 13 As One | 1 | Trinket 5 near the big light |
| 14 What Remains | 0 | Story close |
Arm Band 2 sits on a rock camp before you drop a ledge in Chapter 4. Arm Band 4 is a post-double-swing beach in Chapter 7. Arm Band 5 hides by a mirror after puppet fights in Chapter 11. Those three are the classic “I walked the story line and missed it” set.
Chapter select can reclaim missed charms. It cannot farm Resonance Points for the 165 skill-tree goal — keep that one-run plan intact on resonance points.
Five of the thirty are Echoes — treat them as a parallel hunt.
Theseus Echoes are the five Pierced Coins inside the 30-charm total. They unlock In the name of my kin and are found by interacting with Axe chalices / raised basins, not by opening the tiny wooden boxes.
| Echo slot | Chapter (community) | Find style |
|---|---|---|
| Pierced Coin 1 | Ch. 5 · The four symbols path | Axe statue interact after ladder fight |
| Pierced Coin 2 | Ch. 6 · The Architect | Axe chalice behind a side door off the cliff path |
| Pierced Coin 3 | Ch. 7 · A stage of skulls | After swings — right of a locked green gate |
| Pierced Coin 4 | Ch. 9 · Echoes of the past | Balcony crawl after pedestal light |
| Pierced Coin 5 | Ch. 10 · Daedalus' workshop | Pull a hanging weight to open an upstairs tomb |
Superstitious wants all 30, Echoes included. Kin trophy is the Echo subset. If your charm counter is 25/30, check Pierced Coins before re-sweeping every Bracelet.
Echoes tie into Theseus narrative beats. Exact passive wording belongs to your live UI — mark TBA rather than inventing percentages.
With families and Echoes mapped, the last question is how to “build” when everything is always on.
You cannot unequip basic charms to min-max a boss. “Loadout” means which families you prioritize collecting early and which blade you pair them with, not a six-slot dress menu.
| Priority early | Why | Pairs well with |
|---|---|---|
| Arm Bands | Parry window help compounds every yellow fight | Xiphos / Falchion Critical loops |
| Trinkets | Lethal save while you learn red telegraphs | Any blade — survival first |
| Beads | Arrow-heavy ledges and ruin arches | Grapnel pulls into archer nests |
| Bracelets | Crit damage when you already land finishers | Greek Sword sweeps · Momentum Falchion |
| Seals | Fill when the path offers them — tooltip TBA | Confirm effect before routing a farm |
| Pierced Coins | Trophy + set completion | Story path interacts — do not skip chalices |
Community testing describes family chance climbing to a “significant” tier around five copies, with rough ~30% ceilings — unofficial. Trust the in-game wording over any guide percent.
Charms make mistakes cheaper; skills make good habits stronger. After the charm sweep habit sticks, open skills and buy the mastery that matches how you already win fights.
Hub index for every collectible type: collectibles.
About 30, including five Theseus Echoes (Pierced Coins). Heritage Alec's Pendant is separate DLC.
Basic charms auto-apply on pickup and stay on. Look in the Sophia menu to review families, not to toggle them fight-by-fight.
Yes within a family. More Arm Bands raise the parry-window proc chance; the same pattern applies to other families.
Yes — they are the five Pierced Coins inside the 30. They also have their own kin trophy.
No for fixed charms. Use chapter select after finishing the current chapter. Resonance Points still follow the one-run rule.
Marked TBA here until live tooltips are logged. Do not invent percentages.
Pick a sword on blades, then spend points on skills. Combat timing: combat.
August 28, 2026
Matched by build plan, shared topics, and guide progression — not random related links.