How many trophies does Resonance: A Plague Tale Legacy have?
PlayStation lists 37 trophies including platinum. Steam lists about 36 achievements. This Resonance: A Plague Tale Legacy trophy guide covers both platforms’ shared goals.
Resonance: A Plague Tale Legacy trophy guide: protect Like a warrior (165 Points), mop collectibles after credits, then farm combat cups via chapter select.
~8 min read
This Resonance: A Plague Tale Legacy trophy guide is the platinum / 100% path for Resonance: A Plague Tale Legacy from Asobo Studio / Focus Entertainment: Steam ~36 achievements, PlayStation 37 trophies (incl. platinum The Sea Scorpion), one true missable (Like a warrior / 165 Resonance Points), and a chapter-select mop for everything else. Not Innocence or Requiem lists. Verified August 28, 2026 · Steam App 2713000.
| Fact | Detail |
|---|---|
| Platform | Steam · PS5 · Xbox Series X|S · Game Pass Day One |
| Genre | Action-adventure · melee · light puzzles |
| Mode | Single-player |
| Price | ~$49.99 Standard · Heritage Pack pre-order extras |
| Release | Released August 27, 2026 |
| Developer / Publisher | Asobo Studio / Focus Entertainment |
| Steam | App 2713000 · ~36 achievements |
| PlayStation | 37 trophies · platinum The Sea Scorpion |
| Difficulty for cups | Mostly any — Narrative OK; some combat farms prefer Nightmare |
| Missable | 1 — Like a warrior (165 Resonance Points / full skill tree) |
| Playthroughs | 1 if Points are banked live |
| ETA | ~15–20 hours community roadmap |
| NG+ | None for Point stacking |
| Chapter select | Yes — mop non-Point collectibles + combat farms |
| This page | Roadmap + missables + cleanup — not every chapter pin |
| Related | resonance points · collectibles |
| Last verified | August 28, 2026 |
Searchers land on a Resonance: A Plague Tale Legacy trophy guide wanting order, not a 37-row dump. Use a two-step roadmap: protect the Point bank first, then mop.

| Step | Do this | Unlocks / protects |
|---|---|---|
| 1 — Live run | Sweep ≥165 Resonance Points; spend all six Mastery branches | Like a warrior |
| 1 — Live run | Pick up Blades, Charms, Artefacts, Theseus Echoes when convenient | Progress toward set cups |
| 1 — Live run | Finish all 14 chapters | Story bronzes + A new beginning |
| 2 — Cleanup | Chapter select for missed Blades / Charms / Artefacts / Echoes | Plunderer · Adaptable · Superstitious · Hoarder · In the name of my kin |
| 2 — Cleanup | Checkpoint-restart combat / misc farms | Untouchable · Cannon fodder · Focus cups · etc. |
| 2 — Cleanup | Optional: Narrative → Nightmare only for stubborn combat pops | Untouchable · Excessive force reliability |
Chapters 1–13 each drop a story bronze (Blood ties through As One). A new beginning fires after Chapter 14. You cannot miss these if you finish the campaign. Keep attention on Points and optional misc, not on chapter titles.
Roadmaps treat Narrative + Invincible Mode as legal for almost everything. That matters for story-first hunters. The exceptions are combat pops that refuse to register on soft difficulties — farm those later on Nightmare without touching your Point bank. Next: the one missable that can void a “finished” save.
For Resonance: A Plague Tale Legacy, trophy writers agree on one hard missable: Like a warrior — unlock all six Mastery branches by spending 165 Resonance Points from a pool of about 200. Everything else can wait.

| Trophy / achievement | Why it bites | Safe habit |
|---|---|---|
| Like a warrior | Points do not carry in chapter select; reload snaps totals | Bank ≥165 in one continuous run, then spend the tree |
| (Soft) Point loss on death | Pickups stick only at the next checkpoint | Re-loot glows after a wipe before the next fight |
| Other collectible cups | Not missable — chapter select counts | Mop after credits |
| Combat / misc cups | Not missable — checkpoint restart farms | Farm after story |
About 200 Resonance Points exist. Full tree costs 165 (escalating branch totals: 15 + 20 + 25 + 30 + 35 + 40). You may skip ~35 nodes. Missing a few alcoves is fine; skipping a whole dense chapter is not. Currency math deepens on resonance points; branch order on skills.
Reload an older chapter and your Point total can reset to what you had then — later Points do not transfer backward. Blades, Charms, Artefacts, and Echoes still register if you grab them in select and quit. Never open chapter select to “farm early glows” until Like a warrior is done.
Pre-order Hero’s Blade is not required for Plunderer / Adaptable. Eight base Blades cover those cups. Do not stall a platinum run waiting on DLC ownership.
Matched by build plan, shared topics, and guide progression — not random related links.
After Like a warrior is safe, collectible trophies become mop work. Use chapter-select counters and the profile save summary — then quit immediately after a grab if you only need the cup.
| Cup | Requirement | Count | Chapter select? |
|---|---|---|---|
| Plunderer | All Heroes’ Graves Blades | 8 (9th Heritage optional) | Yes |
| Adaptable | Kill ≥1 enemy with each blade | 8 blades | Yes — farm kills after you own them |
| Hoarder | All Relics / Artefacts | ~37 | Yes |
| Superstitious | All Charms | ~30 | Yes |
| In the name of my kin | All Theseus Echoes | 5 (also feed Charm total) | Yes |
| Like a warrior | Spend 165 Points / six branches | 165 of ~200 | No |
On the first run, prioritize glowing Points over perfect Charm routing. Open chests and Blade tombs when they are on your path — but do not softlock your ETA chasing a single Artefact if a Point cluster is about to despawn behind a chase trigger. Type hubs: collectibles, blades, charms.
Chapter VIII (Resonance) and Chapter XIV (What Remains) have no collectible mop for Points — do not invent a farm there. Push story, then resume Point discipline in IX+. Chapter routing hooks stay on the walkthrough. Next: combat farms that refuse to pop on soft difficulties.
Combat and misc cups in this Resonance: A Plague Tale Legacy trophy guide are designed for post-story checkpoint restarts. Farm them after the Point bank is locked so reloads cannot undo Like a warrior.
| Cup | Core action | Farm note |
|---|---|---|
| Untouchable | Parry 6 attacks in a row | Often needs Nightmare + Invincible; Rusty Sword helps some hunters; Ch. X bridge spam |
| Excessive force | Focus-break a Corrupted grab | Leave puppet head on; full Focus bar; Nightmare; Ch. XI 2nd puppet pack |
| Inherited brutality | Kill 4 enemies in one Focus | Weaken pack first; Ch. XII cave opener |
| Cannon fodder | Brute rage kills a soldier | Tight doorways; Ch. V battle grounds / Ch. VII army |
| Returning the favor | Throwing knife kills an archer | Ch. IV Trial room / Ch. V opener |
| No holds barred | Stun 20 with throwables | Bottles + checkpoint loop, Ch. V |
| Overboard | Push 20 enemies off drops / spikes | Kick into traps; Ch. V ruins |
| Sharp enough for you? | 25 critical (heavy) kills | Usually natural; else Ch. V farm |
| They were people | Destroy 100 petrified with light | Ch. XIII mirror room farm |
| Baitfish | Lure 20 petrified at once | Ch. XIII Surviving Corruption opener |
| Refraction | Burn creature 10× Light Concentrate | Ch. XIII Labyrinth laser |
| Skilled maneuverer | Echo’s Return stuns 3 at once | Buy skill first; Ch. XII crowded cave |
| Sea you later! | Greet the turtle | Ch. III beach — turn around along shore |
| Theater enthusiast | Watch full carnival puppet show | Ch. II — stand ~1 min at the show |
| Close call / Unpredictable | Creature near-miss / gap jumps | Natural + Ch. VI / VII farms |
Keep the platinum profile on whatever difficulty you enjoyed. Switch difficulty in Settings when a cup is sticky — then switch back. Invincible Mode is widely used for Untouchable and Excessive force so telegraph spam stays readable without wipe risk.
Own all eight Blades, then kill one enemy per blade with checkpoint reloads (you cannot swap mid-fight). If the cup soft-fails, hunters sometimes re-kill each blade once more; Heritage Pack owners with weird tracking have uninstalled the DLC pack as a last resort — treat that as community-observed, not a first step.
Point leaks and spend order: resonance points. Telegraph drills that make combat farms faster: combat. Missable habits without a second beginner dump: tips.
PlayStation lists 37 trophies including platinum. Steam lists about 36 achievements. This Resonance: A Plague Tale Legacy trophy guide covers both platforms’ shared goals.
Like a warrior — spend 165 Resonance Points to unlock all six Mastery branches in one playthrough. Chapter select does not stack Points for that cup.
Yes for almost everything. Some combat farms (notably Untouchable and Excessive force) are more reliable on Nightmare with Invincible Mode enabled.
There is no NG+ for stacking Resonance Points toward the full tree. Plan one thorough run for Like a warrior.
No. Those are different games. This page only covers Resonance.
No. Plunderer and Adaptable need the eight base Blades. Hero’s Blade is optional DLC.
Community roadmaps usually quote about 15–20 hours if you bank Points live and mop collectibles after credits.
Open Artefacts and read the counter in the bottom-left. Chapter select chips do not fully track Points the way they track Blades and Charms.
Confirm Like a warrior popped, mop remaining collectibles in chapter select, then farm combat misc with checkpoint restarts.
Matched by build plan, shared topics, and guide progression — not random related links.