Resonance: A Plague Tale Legacy collectibles: Blades, Charms, Artefacts, and Points. Type totals, 100% path, mop fixed pickups after you protect the 165 run.
This Resonance: A Plague Tale Legacy collectibles hub is the type index for Resonance: A Plague Tale Legacy from Asobo Studio / Focus Entertainment: Blades, Charms (incl. Theseus Echoes), Artefacts, and Resonance Points. It answers totals, which pickups are mop-up, and which currency must be banked in one playthrough — not every crate pin. Verified August 28, 2026 · Steam App 2713000.
Fact
Detail
Platform
Steam · PS5 · Xbox Series X|S · Game Pass Day One
Genre
Action-adventure · melee · light puzzles
Mode
Single-player
Price
~$49.99 Standard · Heritage Pack pre-order extras
Release
Released August 27, 2026
Developer / Publisher
Asobo Studio / Focus Entertainment
Steam
App 2713000
This page
Type hub + 100% path — not every GPS pin
Total locations
~275 published collectible spots (all types)
Blades
~8 (+ Heritage / pre-order Minoan Sword)
Artefacts
~37 (Relics of the Present + Past)
Charms
~30 (includes ~5 Theseus Echoes)
Resonance Points
~200 on the map · 165 for full skill tree
Chapter select
Yes for Blades / Charms / Artefacts · no Point stacking
Empty chapters
VIII Resonance · XIV What Remains (epilogue)
Last verified
August 28, 2026
What collectible types exist?
Searchers open Resonance: A Plague Tale Legacy collectibles wanting one checklist. The game splits four systems — treat them as different jobs, not one loot bag. Counts below match published completion guides (PowerPyx and community chapter lists); confirm live UI names in your build.
Each Blade alters Sophia’s sword technique and finisher feel. The Rusty Sword opens early; later graves and side crypts add the rest. Heritage Pack / pre-order adds the Minoan Sword on eligible saves — it is not a chapter-select drop for every profile. Full technique notes stay on blades.
Charms and Theseus Echoes share the Charm counter
Most Charms sit in small chests. Five Theseus Echoes (axe chalices) reward Pierced Coin Charms and feed the “In the name of my kin” cup. Sets stack chance-style passives — more pieces of a type raise the proc odds. Equip and set math deepen on charms.
Artefacts are named relics, not anonymous shinies
Artefacts (Relics of the Present / Past) have unique titles in the Artefacts menu, so you can identify misses without a fake coordinate wiki. They are required for Hoarder-style completion but never replace Resonance Points for the skill tree.
Resonance Points are the only missable currency for 165
Points fund six Mastery branches. You need 165 of the ~200 available for every skill / Like a warrior. Extras exist so a few misses are OK — wholesale chapter-select farming is not. Next section turns that into a path; the spend math page is resonance points.
How do I run a 100% collectibles path?
A clean Resonance: A Plague Tale Legacy collectibles route is two phases: bank Points live, mop everything else after. Do not reset chapter II because you skipped a Charm while you are still short of 165 Points — that is the wrong panic.
Situation
Do this
Do not
Still under 165 spent / banked
Prioritize every safe Point node before the exit
Quit to chapter select to “farm” Points
Missed a Charm / Artefact after clear
Finish story, then chapter-select mop
Restart the whole campaign
Died after grabbing uncheckpointed Points
Re-loot the nodes before the next save
Assume the counter already stuck
Chapter VIII story beat
Push narrative — no loot sweep
Waste time looking for crates that are not there
Heritage Blade missing
Check edition / DLC ownership
Hunt it as a normal chapter grave
Want trophy cups
Bank Points first, then mop types
Chase Plunderer while Points are critically short
Do01Before every chapter exit, sweep glowing Resonance Point nodes you can still reach
Do02Open Charm chests when you pass them — do not assume “later” if a chase is about to lock the room
Do03Note Blade rooms and Artefact niches in the notebook or a phone list if the chapter is dense
Do04Finish the chapter so progress saves, then check chapter-select chips for non-Point leftovers
Do05Skip farming in Chapter VIII (Resonance) and Chapter XIV (What Remains) — published guides list no collectibles
Do06After credits, replay only chapters with missing Blade / Charm / Artefact chips
Do07Never reload an older chapter expecting later Points to carry forward — totals reset to that chapter’s era
Do08Spend Points when combat stalls — respec exists; see skills
Trackers lie about Points
Chapter select tracks Blades, Charms, and Artefacts well. Resonance Points are not tracked the same way there. Your running total shows in menus (often near Artefacts / profile progress). Treat “chapter complete” chips as permission to mop fixed types — not proof that Points are safe.
35-point margin is real, not infinite
200 − 165 = 35 spare Points. That margin forgives a few skipped alcoves. It does not forgive ignoring entire mid-game chapters or reloading early chapters after you have spent late Points. When density spikes, slow down — next section names which chapters demand that.
After you lock the 100% path
Matched by build plan, shared topics, and guide progression — not random related links.
Use density, not invented GPS. The Resonance: A Plague Tale Legacy collectibles table below mirrors published chapter lists: when to slow down, when to push story. Exact crate pins stay in chapter videos / PowerPyx chapter pages; this hub only sets pace.
Chapter
Density signal
Player habit
I Blood Ties
Story Blade · sparse Points · light Artefact
Learn combat; do not expect a Point farm
II Felons
First dense Charm / Artefact / Blade pocket
Carnival / church side rooms before escape locks you out
III Those Before Us
High Artefact count · ruin niches
Slow exploration — side paths matter
IV–VII
Puzzle-gated chests · Theseus Echoes appear
Solve, then loot; do not sprint past pedestals
VIII Resonance
None
Story only
IX Night Has Come
Chase pacing + marked Points
Grab nodes before forced forward
X Parallel Paths
Late workshop · heavy Point pockets (~25 published)
Mirrors / tombs hide side chests — sweep before exit
XI–XIII
Factory / labyrinth late Points
Still count toward 165 if you are short
XIV What Remains
Epilogue · none for mop farming
Chapter-select earlier chapters for fixed types
Video routing vs this hub
Chapter collectible videos (Trophy Tom and peers) are picture references for rooms. They do not replace the one-run Points rule. Watch a chapter clip when a chip stays incomplete; keep this page open for type order.
Puzzle doors gate loot
From Chapter IV onward, Minoan Sphere rooms often sit in front of chests. A stuck pedestal is a puzzles problem first — then resume the collectibles sweep. Optional Leni hints unstick doors; they do not list every Point.
What can chapter select fix later?
After credits, Resonance: A Plague Tale Legacy collectibles cleanup is surgical. Reload the chapter that still shows a missing Blade / Charm / Artefact chip, grab it, quit to menu — published guides confirm non-Point types still count. Points are the exception.
If you reload an earlier chapter after spending Points earned later, your Point total can snap back to that chapter’s era. Do not “test” early rooms mid-tree for fun. Finish the 165 goal first, then mop.
How many Resonance: A Plague Tale Legacy collectibles are there?
Published tallies: ~8 Blades (+ Heritage), ~37 Artefacts, ~30 Charms (incl. ~5 Theseus Echoes), and ~200 Resonance Points — roughly 275 locations when Points are counted. Confirm live UI names in-game.
Do Theseus Echoes count separately from Charms?
They feed the Charm total (Pierced Coins from axe chalices) and have their own cup. You still need all of them for the full Charm set.
Can I clean collectibles after the ending?
Yes for Blades, Charms, and Artefacts via chapter select. Resonance Points for the 165 full-tree goal must be planned in one playthrough.
Which chapters have no collectibles?
Chapter VIII (Resonance) and Chapter XIV (What Remains) are listed with no collectibles in published guides. Push story there.
Where do I see what I am missing?
Profile / chapter-select chips for Blades, Charms, and Artefacts. Artefacts menu names relics. Resonance Points show as a running total — not the same chapter chip.
Are Resonance Points saved immediately on pickup?
They save at the next checkpoint. Die before that and re-collect the nodes.
Is the Heritage Blade required for 100% base Blades?
Base completion lists ~8 Blades. The Minoan Sword is pre-order / Heritage Pack — track it only if your edition includes it.
Should I follow only a no-commentary chapter video?
Use videos for room pictures. This hub owns type order and the missable Points rule. Spend math lives on the Resonance Points page.
Do I need older A Plague Tale games for this collectibles route?
No. Resonance is a Sophia prequel. Series trophy lists from Innocence / Requiem do not map 1:1.
What page do I open for skill spend priority?
Resonance Points for 165 vs 200 and leak rules, then Skills for branch priority.
Related pages
Matched by build plan, shared topics, and guide progression — not random related links.